我正在處理隱藏在源代碼中的着色器的項目。我收到此錯誤(在運行時):着色器編譯錯誤
Error compiling vertex shader:
Full VS shader source:
//precision highp float;
uniform vec2 uEyeToSourceUVScale;
uniform vec2 uEyeToSourceUVOffset;
attribute vec4 aPosition; ///< [-1,+1],[-1,+1] over the entire framebuffer. Lerp factor in Pos.z. Vignette fade factorin Pos.w.
attribute vec2 aTanEyeAnglesR; ///< The tangents of the horizontal and vertical eye angles for the red channel.
attribute vec2 aTanEyeAnglesG; ///< The tangents of the horizontal and vertical eye angles for the green channel.
attribute vec2 aTanEyeAnglesB; ///< The tangents of the horizontal and vertical eye angles for the blue channel.
varying vec4 vPosition;
varying vec2 vTexCoordR;
varying vec2 vTexCoordG;
varying vec2 vTexCoordB;
void main(void)
{
vPosition = aPosition;
vTexCoordR = aTanEyeAnglesR * uEyeToSourceUVScale + uEyeToSourceUVOffset;
vTexCoordG = aTanEyeAnglesG * uEyeToSourceUVScale + uEyeToSourceUVOffset;
vTexCoordB = aTanEyeAnglesB * uEyeToSourceUVScale + uEyeToSourceUVOffset;
vTexCoordR.y = 1.0 - vTexCoordR.y;
vTexCoordG.y = 1.0 - vTexCoordG.y;
vTexCoordB.y = 1.0 - vTexCoordB.y;
gl_Position = vec4(aPosition.xy, 0, 1);
}
Shader compilation failed.
我不知道如何處理解決這個問題(沒有着色器經驗);然而,我知道着色器代碼與C++代碼類似,從這個意義上來說,這看起來非常直截了當(除非我錯過了某些東西)。
這個着色器代碼有什麼明顯的錯誤嗎?
您在日誌中得到的錯誤消息是什麼? –
@Nicol:如何檢查日誌? – George
[見此](https://www.khronos.org/opengl/wiki/Shader_Compilation#Example)。 [或此](http://stackoverflow.com/documentation/opengl/8685/shader-loading-and-compilation#t=201701200148341908547) –