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我想在opengl中做選擇,但它不工作。 我畫了從.obj
文件(v,vn,f,o和這樣的索引)收到的對象。每個對象由「組」組成,每個組都是一組GL_POLYGON
。 這裏是繪製函數:使用glRenderMode(GL_SELECT)和glReadPixels在OpenGL中採摘
void draw(GLenum mode) {
glBegin(GL_LINES);
glColor3f(1, 0, 0);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(100.0, 0.0, 0.0);
glColor3f(0, 0, 1);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(0.0, 100.0, 0.0);
glColor3f(0, 1, 0);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(0.0, 0.0, 100.0);
glEnd();
glColor4f(1.0, 1.0, 1.0, 1.0);
if (changeFOV) {
fovAngle += fovScale;
changeFOV = false;
setTransformations();
}
for (unsigned int i = 0; i < objects.size(); i++) {
objectItem currObject = objects[i];
for (unsigned int j = 0; j < currObject.getGroups().size(); j++) {
group currGroup = currObject.getGroups().at(j);
for (unsigned int k = 0; k < currGroup.getFs().size(); k++) {
if (mode == GL_SELECT)
glPushName(currGroup.getName());
glPushMatrix();
vector<pair<int, int> > currF = currGroup.getFs()[k];
glBegin(GL_POLYGON);
for (unsigned int kk = 0; kk < currF.size(); kk++) {
Vector3f currVertex = vertexes.at(
(currF.at(kk).first - 1 >= 0) ?
currF.at(kk).first - 1 : 0);
Vector3f currNormal = vertexesNormal.at(
(currF.at(kk).second - 1 >= 0) ?
currF.at(kk).second - 1 : 0);
glNormal3f(currNormal.x, currNormal.y, currNormal.z);
glVertex3f(currVertex.x/1, currVertex.y/1,
currVertex.z/1);
}
glEnd();
glPopMatrix();
}
}
}
}
的繪製工作正常,我在屏幕上看到的對象。
這是所有的拾取過程(使用的OpenGL鼠標功能)單擊鼠標時
/* PICKING */
void processHits(GLint hits, GLuint *buffer) {
float z1, z2;
for (int i = 0; buffer[i] > 0; i += 5) {
z1 = buffer[i + 1]/4294967295.0;
z2 = buffer[i + 2]/4294967295.0;
printf("z1 = %f ,z2 = %f zValue = %f\n", z1, z2, zValue[0]);
if ((zValue[0] <= z1 + 0.0001 && zValue[0] >= z2 - 0.0001)
|| (zValue[0] >= z1 - 0.0001 && zValue[0] <= z2 + 0.0001)) { //try to locate which name is correlated with the pressed pixel according to z value
ii = buffer[i + 3];
jj = buffer[i + 4];
}
}
}
void startPicking(GLuint *selectionBuf) {
glSelectBuffer(bufSize, selectionBuf); //declare buffer for input in selection mode
glRenderMode(GL_SELECT); //change to selecting mode
glInitNames(); //initialize names stack
glPushName(-1); //push name
}
void pick(int button, int x, int y) {
//use selection mode to pick
glReadPixels(x, viewport[3] - y, 1, 1, GL_RGBA, GL_FLOAT, pix);
//printf("depth = %f, x = %d, y = %d\n",pixels[(viewport[3]-y)*512+x],x,viewport[3]-y);
glMatrixMode(GL_PROJECTION);
glReadPixels((GLdouble) x, (GLdouble) viewport[3] - y, 2, 2,
GL_DEPTH_COMPONENT, GL_FLOAT, zValue);
glPushMatrix(); //saves current projection matrix
startPicking(selectionBuf); //preper selection mode
glLoadIdentity();
gluPickMatrix((GLdouble) x, (GLdouble) viewport[3] - y, 1, 1, viewport); //change matrices so only the area of the picking pixel can be seen.
gluPerspective(fovAngle, 1, near, far); //return to perspective state
glMatrixMode(GL_MODELVIEW);
draw(GL_SELECT); //draws board on background
hits = glRenderMode(GL_RENDER); //gets hits number
glMatrixMode(GL_PROJECTION);
glPopMatrix(); //restores projection matrix
glMatrixMode(GL_MODELVIEW);
processHits(hits, selectionBuf); //check hits
if(hits > 0)
printf("touched: %d\n",selectionBuf[3]);
//printf("depth %f hits: %d\n\n",pixels[(viewport[3]-y)*512+x], hits);
if (zValue[0] < 1.0) {
isPick = true;
xx = x;
yy = y;
if (button == GLUT_RIGHT_BUTTON)
zMove = true;
else
zMove = false;
}
}
的pick
函數被調用。 我收到的錯誤是當點擊一個對象時沒有任何物體被擊中。
我使用Ubuntu 14.04 LTS與OpenGL 3.0的
我不知道如何提出或什麼特別要求,我將不勝感激代碼中的一些投入,如果你看到的東西錯了..
你可以介紹一下你的採摘方法嗎?這是如何工作,哪部分失敗? – jozxyqk
我補充說,如果你想讓我添加更多@jozxyqk – Javi