我一遍又一遍地查看並修改了我的代碼,即時編程類似於小行星和即時消息的遊戲,急需幫助,只要按住按鈕,我就無法讓船加速和旋轉下來,對不起,如果這是太多,但如果任何人都可以在此發表評論,讓我知道該怎麼做,我會很感激加速和旋轉
import pygame, math, time, decimal, random
from pygame.locals import *
from decimal import *
clock=pygame.time.Clock()
bif="SpaceBG.jpg"
ship="spaceship.jpg"
pygame.display.set_caption("Space Defender")
pygame.init()
screen = pygame.display.set_mode((850, 640))
background=pygame.image.load(bif).convert()
ship=pygame.image.load(ship).convert_alpha()
screen.blit(background, (0, 0))#basically copies the background
class Ship(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.imageMaster = pygame.image.load("spaceship.jpg")
self.imageMaster = self.imageMaster.convert()
self.image = self.imageMaster
self.rect = self.image.get_rect()
self.rect.center = (425, 320)
self.dir = 0
self.rotation=0.0
self.x=0
self.y=0
self.shot=0
self.load=200.0
self.invincibility=0.0
self.alive=1
angle= 0
(self.x,self.y)=self.rect.center
def update(self):
oldCenter = self.rect.center
self.image = pygame.transform.rotate(self.imageMaster, self.dir)
self.rect = self.image.get_rect()
self.rect.center = oldCenter
def turnLeft(self):
self.rotation-=1*time
if self.rotation>360.0:
self.rotation-=360.0
def turnRight(self):
self.dir -= 10
if self.dir < 0:
self.dir = 360
def accelerate(self):
realangle=angle+90
if realangle>360:
realangle-=360.0
realangle*=math.pi/180
rady=-math.sin(realangle)
radx=math.cos(realangle)
if (rady<0 and not y<-0.5) or (rady>0 and not y>0.5):
y+=rady*0.014
if (radx<0 and not x<-0.5) or (radx>0 and not x>0.5):
x+=radx*0.014
return x,y
def main():
pygame.display.flip()
ship = Ship()
allSprites = pygame.sprite.Group(ship)
keepGoing = True
while keepGoing:
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
keepGoing = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
ship.turnLeft()
elif event.key == pygame.K_RIGHT:
ship.turnRight()
elif event.key == pygame.K_UP:
ship.accelerate()
allSprites.clear(screen, background)
allSprites.update()
allSprites.draw(screen)
pygame.display.flip()
if __name__ == "__main__":
main()
您需要告訴我們您嘗試隔離問題的事情。 – Thom