遊戲製作工作室Studio可以使用android的工具創建新的GML功能,作爲程序員,這對我來說非常有趣。我想知道如何實現陀螺儀傳感器。它採用「Android.permission ......」我不太清楚哪些是必要的加入陀螺儀,也有一個Java文件,其中他們得到的數據,溜溜球比賽有一個例子:如何在Game Maker Studio上實現Android陀螺儀?
package ${YYAndroidPackageName};
import android.util.Log;
import java.io.File;
import java.io.FileReader;
import java.io.BufferedReader;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.lang.String;
import ${YYAndroidPackageName}.R;
import com.yoyogames.runner.RunnerJNILib;
public class GenericTest
{
private static final int EVENT_OTHER_SOCIAL = 70;
\t \t public void ReturnAsync(double arg0, double arg1)
\t { \t \t \t
\t \t \t int dsMapIndex = RunnerJNILib.jCreateDsMap(null, null, null);
\t \t \t RunnerJNILib.DsMapAddString(dsMapIndex, "type", "finished");
\t \t \t RunnerJNILib.DsMapAddDouble(dsMapIndex, "argument0", arg0);
\t \t \t RunnerJNILib.DsMapAddDouble(dsMapIndex, "argument1", arg1);
\t \t \t RunnerJNILib.CreateAsynEventWithDSMap(dsMapIndex, EVENT_OTHER_SOCIAL);
\t \t \t
\t \t }
\t public double AddTwoNumbers(double arg0, double arg1)
\t {
\t double value = arg0 + arg1;
\t Log.i("yoyo", arg0 + "+" + arg1 + " = " + value);
\t return value;
\t }
\t public String BuildAString(String arg0, String arg1)
\t {
\t String myString = arg0 + " " + arg1;
\t Log.i("yoyo", myString);
\t return myString;
\t }
\t public String HowManyObjects(double arg0, double arg1, String arg2)
\t {
\t double value = arg0 + arg1;
\t Log.i("yoyo", arg0 + "+" + arg1 + " = " + value);
\t \t String myString = String.valueOf(value) + " " + arg2;
\t \t Log.i("yoyo", myString);
\t return myString;
\t }
} // End of class
然後他們在GML中創建函數以便用於遊戲製造商。
我不擅長Android或Java,我想知道是否有人有線索並知道如何做到這一點?謝謝。
Yoyogame的帖子: http://help.yoyogames.com/hc/en-us/articles/216755248-Creating-A-Native-Extension-For-Android-GMS-v1-3-