我有以下XAML:絕對縮放一個LinearGradientBrush紋理WPF 3D
<Viewport3D>
<Viewport3D.Camera>
<OrthographicCamera FarPlaneDistance="100" LookDirection="0, 0,-1" UpDirection="0,1,0" NearPlaneDistance="1" Position="0,0,5" Width="10" />
</Viewport3D.Camera>
<ModelVisual3D>
<ModelVisual3D.Content>
<DirectionalLight Color="White" Direction="0,0,-1" />
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D>
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<LinearGradientBrush>
<GradientStop Color="Yellow" Offset="0" />
<GradientStop Color="Blue" Offset="1" />
</LinearGradientBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
<GeometryModel3D.Geometry>
<MeshGeometry3D Positions="-1,-1,0 -1,1,0 1,1,0 1,-1,0" TriangleIndices="0,2,1 2,0,3" TextureCoordinates="0,0 .5,0, .5,.5 0,.5"/>
</GeometryModel3D.Geometry>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D>
我想是要使用只有一半的梯度(因爲我的紋理座標只能去從0到0.5 )。不幸的是,LinearGradientBrush
正在拉伸以填充幾何圖形,而不管使用的紋理座標如何。
您可以使用ViewportUnits="Absolute"
修復衍生畫筆TileBrush
,但我不知道如何修復LinearGradientBrush
。有任何想法嗎?
感謝@marklam的一個LinearGradientBrush設置MappingMode = 「絕對」,就像一個魅力! – 2012-04-24 12:05:31