Multuplayer遊戲socket.io - 請從字母簡單的多人在線遊戲開發與socket.io
更大的字需要如何運作自己的比賽:
用戶點擊停止,然後他們會得到一封信來創造一個比其他玩家完成更大的單詞!
當用戶cretate一個字,然後點擊「提交」按鈕,然後發送到服務器和服務器選了更大的字......尚未
這裏要允許與socket.io兩個玩家的遊戲
這裏是基本一人遊戲MOD代碼:http://jsfiddle.net/9rtFa/14/
也在遊戲中有玩家聊天beetwen實時聊天。
app.js
var app = require('express').createServer()
var io = require('socket.io').listen(app);
app.listen(8080);
// routing
app.get('/', function (req, res) {
res.sendfile(__dirname + '/index.html');
});
// usernames which are currently connected to the chat
var usernames = {};
io.sockets.on('connection', function (socket) {
// when the client emits 'sendchat', this listens and executes
socket.on('sendchat', function (data) {
// we tell the client to execute 'updatechat' with 2 parameters
io.sockets.emit('updatechat', socket.username, data);
});
// when the client emits 'adduser', this listens and executes
socket.on('adduser', function(username){
// we store the username in the socket session for this client
socket.username = username;
// add the client's username to the global list
usernames[username] = username;
// echo to client they've connected
socket.emit('updatechat', 'SERVER', 'you have connected');
// echo globally (all clients) that a person has connected
socket.broadcast.emit('updatechat', 'SERVER', username + ' has connected');
// update the list of users in chat, client-side
io.sockets.emit('updateusers', usernames);
});
// when the user disconnects.. perform this
socket.on('disconnect', function(){
// remove the username from global usernames list
delete usernames[socket.username];
// update list of users in chat, client-side
io.sockets.emit('updateusers', usernames);
// echo globally that this client has left
socket.broadcast.emit('updatechat', 'SERVER', socket.username + ' has disconnected');
});
});
和index.html
<script src="/socket.io/socket.io.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.6.4/jquery.min.js"></script>
<script>
var socket = io.connect('http://localhost:8080');
// on connection to server, ask for user's name with an anonymous callback
socket.on('connect', function(){
// call the server-side function 'adduser' and send one parameter (value of prompt)
socket.emit('adduser', prompt("What's your name?"));
});
// listener, whenever the server emits 'updatechat', this updates the chat body
socket.on('updatechat', function (username, data) {
$('#conversation').append('<b>'+username + ':</b> ' + data + '<br>');
});
// listener, whenever the server emits 'updateusers', this updates the username list
socket.on('updateusers', function(data) {
$('#users').empty();
$.each(data, function(key, value) {
$('#users').append('<div>' + key + '</div>');
});
});
// on load of page
$(function(){
// when the client clicks SEND
$('#datasend').click(function() {
var message = $('#data').val();
$('#data').val('');
// tell server to execute 'sendchat' and send along one parameter
socket.emit('sendchat', message);
});
// when the client hits ENTER on their keyboard
$('#data').keypress(function(e) {
if(e.which == 13) {
$(this).blur();
$('#datasend').focus().click();
}
});
});
</script>
<div style="float:left;width:100px;border-right:1px solid black;height:300px;padding:10px;overflow:scroll-y;">
<b>USERS</b>
<div id="users"></div>
</div>
<div style="float:left;width:300px;height:250px;overflow:scroll-y;padding:10px;">
<div id="conversation"></div>
<input id="data" style="width:200px;" />
<input type="button" id="datasend" value="send" />
</div>
現在我需要讓兩個玩家的遊戲與socket.io實時信 - 聊天我已經有了,但如何將IMPLEMENT socket.io插入我的遊戲 - 我從jsfiddle上面放置的代碼
請幫助瞭解socket.io遊戲開發。
我認爲這對於理解用於創建遊戲的socket.io必須是一個很好的教程。 我認爲這對很多人來說是如此的有趣...
爲什麼-1爲什麼.............. –
好的,謝謝,但我認爲這一定很有趣,很多人要用例子來理解socket.io是如何工作的 –
不是一個真正的問題,建議你閱讀FAQ。至於你似乎在問什麼,遊戲與多用戶客戶端服務器無關。遊戲是內容,機制是一樣的,聊天服務器是一個典型的例子... –