我在XNA 4.0 3D中繪製字符串時遇到問題。我已知的問題是spriteBatch.Begin()
。但我不知道如何解決它。在XNA 4.0 3D中繪製字符串和紋理?
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.DeepSkyBlue);
//Draw string
spriteBatch.Begin();
spriteBatch.DrawString(fontArial, "Demotesting", new Vector2(100, 100), Color.Red);
spriteBatch.End();
//Draw Models Ship
ship.Draw();
base.Draw(gameTime);
}
拉繩前: http://nq1.upanh.com/b4.s32.d1/6c6ce19bded8d054341ce45e17426c51_49358001.before.png
後拉繩: http://nq2.upanh.com/b6.s30.d2/9ff7c3c009215348b06a53c5a067d282_49358002.after.png
你的問題是什麼? –