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我試圖用opengl在xcode內部創建一個旋轉的方形,但是由於某種原因,我有一個旋轉三角形?Opengl三角形而不是方形
我在sio2裏面做這個,但我不認爲這是問題。
這裏是三角: http://img220.imageshack.us/img220/7051/snapzproxscreensnapz001.png
這裏是我的代碼:
void templateRender(void)
{
const GLfloat squareVertices[] ={
100.0f, -100.0f,
100.0f, -100.0f,
-100.0f, 100.0f,
100.0f, 100.0f,
};
const unsigned char squareColors[] = {
255, 255, 0, 255,
0, 255, 255, 255,
0, 0, 0, 0,
255, 0, 255, 255,
};
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
// Your rendering code here...
sio2WindowEnter2D(sio2->_SIO2window, 0.0f, 1.0f);
{
glVertexPointer(2, GL_FLOAT, 0, squareVertices);
glEnableClientState(GL_VERTEX_ARRAY);
//set up the color array
glColorPointer(4, GL_UNSIGNED_BYTE, 0, squareColors);
glEnableClientState(GL_COLOR_ARRAY);
glTranslatef(sio2->_SIO2window->scl->x * 0.5f,
sio2->_SIO2window->scl->y * 0.5f, 0.0f);
static float rotz = 0.0f;
glRotatef(rotz, 0.0f, 0.0f, 1.0f);
rotz += 90.0f * sio2->_SIO2window->d_time;
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
sio2WindowLeave2D();
}
非常感謝!我非常感謝你的快速回復, http://img413.imageshack.us/i/snapzproxscreensnapz001.png/ :) – Dave 2010-04-29 18:27:47