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我在哪裏可以找到一個函數(最好是用PHP編寫的),即四元數旋轉轉換爲3D旋轉(輥距偏離),也解決了萬向鎖的問題(在萬向節鎖定的角度不返回NAN)。由於四元數輥距偏航
我在哪裏可以找到一個函數(最好是用PHP編寫的),即四元數旋轉轉換爲3D旋轉(輥距偏離),也解決了萬向鎖的問題(在萬向節鎖定的角度不返回NAN)。由於四元數輥距偏航
這不是PHP,但是C++。應該很容易轉移到PHP。無效/萬向情況可以看出,其中任一rotateX,旋轉Y或rotateZ不assinged因爲該值會爲NaN。
//Our Quaternion is defined by qx,qy,qz,qw
double qx;
double qy;
double qz;
double qw;
double rotateXa0 = 2.0*(qy*qz + qw*qx);
double rotateXa1 = qw*qw - qx*qx - qy*qy + qz*qz;
double rotateX = 0.0;
if (rotateXa0 != 0.0 && rotateXa1 != 0.0)
rotateX = atan2(rotateXa0, rotateXa1);
double rotateYa0 = -2.0*(qx*qz - qw*qy);
double rotateY = 0.0;
if(rotateYa0 >= 1.0)
rotateY = M_PI/2.0;
else if(rotateYa0 <= -1.0)
rotateY = -M_PI/2.0;
else rotateY = asin(rotateYa0);
double rotateZa0 = 2.0*(qx*qy + qw*qz);
double rotateZa1 = qw*qw + qx*qx - qy*qy - qz*qz;
double rotateZ = 0.0;
if (rotateZa0 != 0.0 && rotateZa1 != 0.0)
rotateZ = atan2(rotateZa0, rotateZa1);