我正在嘗試自己學習Unity。我正在用Unity對象在3d中重新創建pong。我幾分鐘前就開始了,每次我向pad輸入任何輸入時,它的y座標都會變成2.6,我不知道爲什麼。有人可以幫忙嗎?我的遊戲對象在獲得一些輸入後立即移動
public class PadMovement : MonoBehaviour {
private CharacterController pad;
private Vector3 direction;
private Vector3 movement;
[SerializeField] private float speed = 50.0f;
// Use this for initialization
void Start() {
pad = GetComponent<CharacterController>();
}
// Update is called once per frame
void Update() {
direction = new Vector3(Input.GetAxis("Horizontal"), 0, 0);
movement = direction * speed;
pad.Move(movement * Time.deltaTime);
}
}
解決:有一個膠囊對撞機不合適!