0
我有4個按鈕,按下按鈕時它們每個都會閃爍。但是,如果您按下按鈕,則在按鈕較暗(閃爍)時單擊另一個按鈕,該按鈕將保持黑暗。我想在禁用它們之前重置精靈的顏色,但它不起作用。當按下按鈕時,他們不再閃爍....如何通過Unity中的腳本更改精靈的alpha值
下面是代碼:
void Start() {
easy.GetComponent<SpriteRenderer>().color = color;
}
void Update() {
if(difficultySelected[0] == true){
enemyBehavior.shotsPerSecond = 0.2f;
//Enabling the selected button
easy.enabled = true;
//Reseting the colors
normal.GetComponent<SpriteRenderer>().color = color;
hard.GetComponent<SpriteRenderer>().color = color;
expert.GetComponent<SpriteRenderer>().color = color;
//Disabling the 'unselected' buttons
normal.enabled = false;
hard.enabled = false;
expert.enabled = false;
easy.Play("Difficulty");
}else if(difficultySelected[1] == true){
enemyBehavior.shotsPerSecond = 0.5f;
normal.enabled = true;
easy.GetComponent<SpriteRenderer>().color = color;
hard.GetComponent<SpriteRenderer>().color = color;
expert.GetComponent<SpriteRenderer>().color = color;
easy.enabled = false;
hard.enabled = false;
expert.enabled = false;
normal.Play("Difficulty");
}else if(difficultySelected[2] == true){
enemyBehavior.shotsPerSecond = 1;
hard.enabled = true;
easy.GetComponent<SpriteRenderer>().color = color;
normal.GetComponent<SpriteRenderer>().color = color;
expert.GetComponent<SpriteRenderer>().color = color;
easy.enabled = false;
normal.enabled = false;
expert.enabled = false;
hard.Play("Difficulty");
}else if(difficultySelected[3] == true){
enemyBehavior.shotsPerSecond = 2;
expert.enabled = true;
easy.GetComponent<SpriteRenderer>().color = color;
normal.GetComponent<SpriteRenderer>().color = color;
hard.GetComponent<SpriteRenderer>().color = color;
easy.enabled = false;
normal.enabled = false;
hard.enabled = false;
expert.Play("Difficulty");
}
}
聽起來像是你有你自己的提前調試任務..開始調試 – MethodMan
我對Unity3d並不熟悉,但alpha通常是彩色通道。 'RGBA' ..我(認爲它是GBRA在32位targa文件中,但是您通常不需要處理託管中的字節順序..) –
掩蔽是另一種適用於整個圖像/圖形/紋理 –