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我已經創建了一個簡單的項目,但碰撞中有問題。兩個物體之間的碰撞
這很簡單(球移動和垂直線),但沒有弄清楚如果接觸線時如何停止球。
import SpriteKit
class GameScene: SKScene,SKPhysicsContactDelegate {
var rPipe = SKSpriteNode() // Left Pipe
var ball1 = SKSpriteNode() // Ball
enum ColliderType:UInt32 {
case Ball1 = 1
case Pipe = 2
}
override func didMoveToView(view: SKView) {
self.physicsWorld.contactDelegate = self
// Pipe
let rPipeTexture = SKTexture(imageNamed: "pipe_r.png")
rPipe = SKSpriteNode(texture: rPipeTexture)
rPipe.position = CGPoint(x: CGRectGetMaxX(self.frame)-50, y: CGRectGetMidY(self.frame)-30)
rPipe.physicsBody = SKPhysicsBody(rectangleOfSize: rPipeTexture.size())
rPipe.physicsBody?.dynamic = false
rPipe.physicsBody?.categoryBitMask = ColliderType.Pipe.rawValue
rPipe.physicsBody?.contactTestBitMask = ColliderType.Pipe.rawValue
rPipe.physicsBody?.collisionBitMask = ColliderType.Pipe.rawValue
self.addChild(rPipe)
// Ball
let ballTexture = SKTexture(imageNamed: "gBall.png")
ball1 = SKSpriteNode(texture: ballTexture)
ball1.position = CGPoint(x: CGRectGetMinX(self.frame)+675, y: CGRectGetMaxY(self.frame)-220)
ball1.physicsBody = SKPhysicsBody(circleOfRadius: ballTexture.size().height/2)
ball1.physicsBody?.dynamic = false
ball1.physicsBody?.categoryBitMask = ColliderType.Ball1.rawValue
ball1.physicsBody?.contactTestBitMask = ColliderType.Pipe.rawValue
ball1.physicsBody?.collisionBitMask = ColliderType.Pipe.rawValue
self.addChild(ball1)
}
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
for touch in (touches) {
let location = touch.locationInNode(self)
if ball1.containsPoint(location) {
ball1.position.x = location.x
}
}
}
func didBeginContact(contact: SKPhysicsContact) {
print("Contact")
}
所附鏈接,供大家參考項目:[鏈接](http://speedy.sh/xCXN8/Count-for-Kids.zip) – Ali
難道有所作爲,如果你更換了'physicsBody ''用'physicsBody!' – penatheboss