這用插座是我的代碼寫入和讀出團結3D
using UnityEngine;
using System.Collections;
using System;
using System.IO;
using System.Net.Sockets;
public class s_TCP : MonoBehaviour {
internal Boolean socketReady = false;
TcpClient mySocket;
NetworkStream theStream;
StreamWriter theWriter;
StreamReader theReader;
String Host = "198.57.44.231";
Int32 Port = 1337;
string channel = "testingSona";
void Start() {
setupSocket();
//string msg = "__SUBSCRIBE__"+channel+"__ENDSUBSCRIBE__";
string msg = "Sending By Sona";
writeSocket(msg);
readSocket();
}
void Update() {
//readSocket();
}
public void setupSocket() {
try {
mySocket = new TcpClient(Host, Port);
theStream = mySocket.GetStream();
theWriter = new StreamWriter(theStream);
theReader = new StreamReader(theStream);
socketReady = true;
}
catch (Exception e) {
Debug.Log("Socket error: " + e);
}
}
public void writeSocket(string theLine) {
if (!socketReady)
return;
String foo = theLine + "\r\n";
theWriter.Write(foo);
theWriter.Flush();
}
public String readSocket() {
if (!socketReady)
return "";
if (theStream.DataAvailable){
string message = theReader.ReadLine();
print(message);print(12345);
return theReader.ReadLine();
}
else{print("no value");
return "";
}
}
public void closeSocket() {
if (!socketReady)
return;
theWriter.Close();
theReader.Close();
mySocket.Close();
socketReady = false;
}
}創建
連接。但消息未寫入服務器和閱讀
我該怎麼辦呢
爲了防止任何人感興趣,上述方法不是處理套接字的正確方法。但我不記得爲什麼。另外,我在ReadTimeout設置上被Windows機器忽略時遇到了麻煩。有一種更好的方法來處理潛伏在Unity維基上的套接字iirc。 – saward