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我試圖運行多個動畫1.Player會站在屏幕裝載2.然後,他開始運行時,他的幀完成3.Player會走走停停的行動進行多個動畫的cocos2d 3.0
問題是去行動運行動作之前執行完畢
任何一個可以幫助我來執行這項任務就像運動員跑0.6秒,然後他停止運行操作,直接行動執行後4秒停止
- (void)didLoadFromCCB
{
CGSize winSize = [[CCDirector sharedDirector] viewSize];
[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"cc_player.plist"];
NSMutableArray *runAnimFrames = [NSMutableArray array];
for(int i = 0; i <= 12; i++)
{
[runAnimFrames addObject:[[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: [NSString stringWithFormat:@"cc_player/cc_player_run_pistol_%d.png", i]]];
}
NSMutableArray *goAnimFrames = [NSMutableArray array];
for(int i = 0; i <= 11; i++)
{
[goAnimFrames addObject:[[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: [NSString stringWithFormat:@"cc_player/cc_player_go_%d.png", i]]];
}
CCSprite *playerSprite = [CCSprite spriteWithImageNamed:@"cc_player/cc_player_idle_0.png"];
playerSprite.scale = 1.3;
playerSprite.position = CGPointMake(100, (winSize.height/2) - 60);
[self addChild:playerSprite z:3];
CCActionMoveTo *moveTo = [CCActionMoveTo actionWithDuration:8 position:CGPointMake(winSize.width+100/2, playerSprite.position.y)];
CCAnimation *runAnim = [CCAnimation animationWithSpriteFrames:runAnimFrames delay:0.06];
CCAnimation *goAnim = [CCAnimation animationWithSpriteFrames:goAnimFrames delay:0.06];
CCActionAnimate *runAnimationAction = [CCActionAnimate actionWithAnimation:runAnim];
CCActionAnimate *goAnimationAction = [CCActionAnimate actionWithAnimation:goAnim];
CCActionCallBlock *next=[CCActionCallBlock actionWithBlock:^
{
playerSprite.position = CGPointMake(playerSprite.position.x - 8, playerSprite.position.y + 6);
id goAction = [CCActionRepeat actionWithAction:goAnimationAction times:1];
CCActionCallBlock *nextStep=[CCActionCallBlock actionWithBlock:^
{
NSLog(@"***********not done");
// [playerSprite stopAllActions];
}];
CCActionSpawn *groupAction1 = [CCActionSpawn actionWithArray:@[goAction,nextStep]];
CCActionSequence *sequence2 = [CCActionSequence actionWithArray:@[groupAction1]];
// [playerSprite stopAllActions];
//CCActionSequence *goSequence = [CCActionSequence actions:moveTo,repeatingAnimation, nil];
[playerSprite runAction:sequence2];
}];
CCActionSpawn *groupAction = [CCActionSpawn actionWithArray:@[moveTo, next]];
CCActionSequence *sequence = [CCActionSequence actionWithArray:@[groupAction]];
[playerSprite runAction:sequence];
[playerSprite runAction:[CCActionRepeatForever actionWithAction:runAnimationAction]];
}
爲什麼你不創建這個動畫作爲spritebuilder時間軸的任何原因? – LearnCocos2D
它現在工作,我在這裏分享代碼在這裏。我用這種方式,因爲以後我可以重複使用我的運行動畫或獨立進行動畫。 – Ame
對不起,我現在可以發佈它,因爲我的聲望是8我會在8小時的等待時間後做 – Ame