正在製作一個精靈來發射物體。柱塞的背面連接着柱塞。柱塞對設定速度和角度起作用。佳能旋轉0-90度,柱塞前後移動調節速度。當我旋轉佳能觸摸移動其工作正常。 當柱塞通過觸動而被拉回並且它旋轉意味着柱塞被限制在佳能的外部。在cocos2d中界定一個精靈
如何控制這一點: -
我的推杆和觸摸佳能輪換代碼移動。 (para3各個是佳能,para6是我的柱塞): -
CGPoint touchLocation = [self convertTouchToNodeSpace:touch];
CGPoint oldTouchLocation = [touch previousLocationInView:touch.view];
oldTouchLocation = [[CCDirector sharedDirector] convertToGL:oldTouchLocation];
oldTouchLocation = [self convertToNodeSpace:oldTouchLocation];
if (CGRectContainsPoint(CGRectMake(para6.position.x-para6.contentSize.width/2, para6.position.y-para6.contentSize.height/2, para6.contentSize.width, para6.contentSize.height), touchLocation) && (touchLocation.y-oldTouchLocation.y == 0))
{
CGPoint diff = ccpSub(touchLocation, oldTouchLocation);
CGPoint currentpos = [para6 position];
NSLog(@"%d",currentpos);
CGPoint destination = ccpAdd(currentpos, diff);
if (destination.x < 90 && destination.x >70)
{
[para6 setPosition:destination];
speed = (70 + (90-destination.x))*3.5 ;
}
}
if(CGRectIntersectsRect((CGRectMake(para6.position.x-para6.contentSize.width/8, (para6.position.y+30)-para6.contentSize.height/10, para6.contentSize.width, para6.contentSize.height/10)),(CGRectMake(para3.position.x-para3.contentSize.width/2, para3.position.y-para3.contentSize.height/2, para3.contentSize.width, para3.contentSize.height))))
{
[para3 runAction:[CCSequence actions:
[CCRotateTo actionWithDuration:rotateDuration angle:rotateDiff],
nil]];
CGFloat plungrot = (rotateDiff);
CCRotateTo *rot = [CCRotateTo actionWithDuration:rotateDuration angle:plungrot];
[para6 runAction:rot];
}
}
我作爲一個孩子添加。仍然它的邊界精靈(柱塞邊界的大炮)當觸摸結束的方法,它會正常工作。在添加子元素後仍然會移動。 – Srinivas 2011-01-12 13:18:57