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試圖讓我的SKSpriteNode停留在使用edgeLoopFromRect:view.frame的只有肖像的佈局框架內,並且它僅從框架的左側反彈,仍然留下間隙....physicsBody = SKPhysicsBody(edgeLoopFromRect:view.frame)
試圖用 「視圖」,edgeLoopFromRect:框架,它飛走了屏幕...
任何幫助,將不勝感激..
func makeShip() {
let ship = playerShip
ship.position = CGPoint(x: frame.size.width/2, y: frame.size.height/2)
ship.physicsBody = SKPhysicsBody(rectangleOfSize: ship.frame.size)
ship.physicsBody!.dynamic = true
ship.physicsBody!.affectedByGravity = false
ship.physicsBody!.mass = 0.08
addChild(ship)
}
override func didMoveToView(view: SKView) {
makeShip()
physicsBody = SKPhysicsBody(edgeLoopFromRect: view.frame)
motionManager.startAccelerometerUpdates()
}
有兩個問題。你有沒有嘗試將'ship'物理體設置爲'rectangleOfSize:ship.size'?我不確定你是否在尋找框架(隨時糾正我)。並且您是否嘗試過'ship.physicsBody!.usesPreciseCollisionDetection = true'以確保船舶無法通過邊界彈出? – Gliderman
是的,我通過binarysubstrate –