我正在開發一個帶有Sprite套件的簡單飛行遊戲。一旦太空船達到最大高度和速度,它就以恆定速度飛行。我注意到太空船在不斷的飛行中隨機地出現口吃。我在這裏閱讀了關於這個問題的所有帖子,但沒有真正幫助解決它100%。Sprite套件:以恆定速度移動時的口吃
爲了測試,我寫了一個非常簡單的遊戲,其中只包含一艘太空船和一個簡單的雲(代碼如下)。但即使在這個非常簡單的遊戲中,太空飛船仍然會結結巴巴。日誌顯示,即使太空船以恆定速度飛行,太空船的移動也是隨機的,並不是恆定的。這就是口吃的原因。
希望有人能幫我解決這個問題。感謝您的任何想法。
雪碧試劑盒,目標C的Xcode 8.0,試驗裝置:iPhone 6 - 的iOS 8.3,iPhone 4S - 的iOS 9.3.5
CPU:最大21%,內存:最大8 MB,FPS:永久60 FPS
這裏我的代碼(爲簡單起見,我把所有的代碼在場景類)
FlightScene.h
#import <SpriteKit/SpriteKit.h>
@interface FlightScene : SKScene <SKPhysicsContactDelegate>
@end
FlightScene.m
#import "FlightScene.h"
#define HERO_FLIGHT_LOG 1
//#define HERO_DEBUG_OVERLAY 1
static const CGFloat kMaxHeroVelocityY = 100.0f;
static const CGFloat kMaxHeroVelocityX = 200.0f;
@implementation FlightScene
{
SKNode *_world;
SKSpriteNode *_hero;
SKSpriteNode *_cloud;
CGPoint _heroStartPosition;
CGSize _cloudSize;
CGFloat _xAdj;
BOOL _hasBegun;
// debug
CGFloat _oldHeroX;
CGFloat _oldHeroY;
int _frame;
}
- (void)didMoveToView:(SKView *)view
{
// Setup your scene here
[super didMoveToView:view];
_hasBegun = NO;
_cloudSize = CGSizeMake(120, 80);
_xAdj = _cloudSize.width;
_heroStartPosition = CGPointMake(60, self.size.height/2);
[self addWorld];
[self addHero];
[self addCloud];
// debug
_frame = 0;
_oldHeroX = 0;
_oldHeroY = 0;
}
#pragma mark - hero
- (void)addHero
{
_hero = [SKSpriteNode spriteNodeWithImageNamed:@"Spaceship2"];
_hero.size = CGSizeMake(80.0f, 70.0f);
_hero.position = _heroStartPosition;
_hero.zPosition = 1;
_hero.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:self.size.width/2.0f];
_hero.physicsBody.affectedByGravity = NO;
_hero.physicsBody.dynamic = YES;
_hero.physicsBody.allowsRotation = NO;
_hero.physicsBody.mass = 1.0f;
_hero.physicsBody.linearDamping = 0.0f;
_hero.physicsBody.friction = 0.0f;
[_world addChild:_hero];
}
- (void)updateFlying
{
if(!_hasBegun)
return;
CGVector oldVel = _hero.physicsBody.velocity;
CGVector newVel = oldVel;
// increase the velocity
newVel.dx += (kMaxHeroVelocityX - newVel.dx)/10.0f;
newVel.dy += (kMaxHeroVelocityY - newVel.dy)/10.0f;
// ensure velocity doesn't exceed maximum
newVel.dx = newVel.dx > kMaxHeroVelocityX ? kMaxHeroVelocityX : newVel.dx;
newVel.dy = newVel.dy > kMaxHeroVelocityY ? kMaxHeroVelocityY : newVel.dy;
_hero.physicsBody.velocity = newVel;
}
- (void)limitHeight
{
const CGFloat maxHeight = self.size.height * 0.8f;
if(_hero.position.y > maxHeight)
_hero.position = CGPointMake(_hero.position.x, maxHeight);
}
- (void)updateFlight
{
// move hero with constant velocity
[self updateFlying];
// ensure height doesn't exceed maximum
[self limitHeight];
}
#pragma mark - game world
- (void)addWorld
{
_world = [SKNode new];
[self addChild:_world];
}
- (void)addCloud
{
_cloud = [SKSpriteNode spriteNodeWithColor:[SKColor lightGrayColor] size:_cloudSize];
_cloud.anchorPoint = CGPointMake(0, 1); // top left
_cloud.position = CGPointMake(self.size.width + _cloudSize.width, self.size.height + _cloudSize.height/2);
_cloud.zPosition = -1;
[_world addChild:_cloud];
}
#pragma mark - update world
- (void)updateCloud
{
// reposition the cloud
if(_world.position.x + _xAdj < -(_cloudSize.width + self.size.width))
{
_xAdj += _cloudSize.width + self.size.width;
CGFloat y = arc4random_uniform(_cloudSize.height - 10);
_cloud.position = CGPointMake(_xAdj + self.size.width, self.size.height + y);
}
}
- (void)updateWorld
{
// move the world
CGFloat worldX = -(_hero.position.x - _heroStartPosition.x);
_world.position = CGPointMake(worldX, _world.position.y);
[self updateCloud];
[self flightLog];
}
-(void)update:(CFTimeInterval)currentTime
{
// Called before each frame is rendered
if(!_hasBegun)
return;
_frame++;
// update hero movement
[self updateFlight];
}
- (void)didFinishUpdate
{
if(!_hasBegun)
return;
// update world movement
[self updateWorld];
}
#pragma mark - touches
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
if(_hasBegun)
return;
_hasBegun = YES;
[self updateFlight];
}
#pragma mark - debug
- (void)flightLog
{
#ifdef HERO_FLIGHT_LOG
CGFloat newHeroX = _hero.position.x - _heroStartPosition.x;;
CGFloat diffX = newHeroX - _oldHeroX;
CGFloat newHeroY = _hero.position.y;
CGFloat diffY = newHeroY - _oldHeroY;
NSLog(@"oldHeroY:%f, newHeroY:%f, diffY:%f", _oldHeroY, newHeroY, diffY);
NSLog(@"oldHeroX:%f, newHeroX:%f, diffX:%f\n\n", _oldHeroX, newHeroX, diffX);
if(diffX > 3.5f)
{
//NSLog(@"\t -> frame:%d fast oldHeroY:%f, newHeroY:%f, diffY:%f", _frame, _oldHeroY, newHeroY, diffY);
NSLog(@"\t -> frame:%d fast oldHeroX:%f, newHeroX:%f, diffX:%f\n\n", _frame, _oldHeroX, newHeroX, diffX);
}
else if(diffX < 3.0f)
{
//NSLog(@"\t -> frame:%d fast oldHeroY:%f, newHeroY:%f, diffY:%f", _frame, _oldHeroY, newHeroY, diffY);
NSLog(@"\t -> frame:%d slow oldHeroX:%f, newHeroX:%f, diffX:%f\n\n", _frame, _oldHeroX, newHeroX, diffX);
}
_oldHeroX = newHeroX;
_oldHeroY = newHeroY;
#endif
}
@end
LOG:
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// no stuttering .. FPS: 60
2016-10-02 17:27:19.164 TestFlight[11009:1774440] oldHeroY:301.666534, newHeroY:301.666534, diffY:0.000000
2016-10-02 17:27:19.165 TestFlight[11009:1774440] oldHeroX:263.002899, newHeroX:266.335968, diffX:3.333069
2016-10-02 17:27:19.181 TestFlight[11009:1774440] oldHeroY:301.666534, newHeroY:301.666534, diffY:0.000000
2016-10-02 17:27:19.182 TestFlight[11009:1774440] oldHeroX:266.335968, newHeroX:269.669067, diffX:3.333099
// stuttering .. FPS: 60
2016-10-02 17:27:24.584 TestFlight[11009:1774440] oldHeroY:301.666687, newHeroY:302.500031, diffY:0.833344
2016-10-02 17:27:24.585 TestFlight[11009:1774440] oldHeroX:1346.335083, newHeroX:1351.335083, diffX:5.000000
2016-10-02 17:27:24.585 TestFlight[11009:1774440] -> frame:413 fast oldHeroX:1346.335083, newHeroX:1351.335083, diffX:5.000000
2016-10-02 17:27:24.600 TestFlight[11009:1774440] oldHeroY:302.500031, newHeroY:300.833344, diffY:-1.666687
2016-10-02 17:27:24.601 TestFlight[11009:1774440] oldHeroX:1351.335083, newHeroX:1353.001709, diffX:1.666626
2016-10-02 17:27:24.601 TestFlight[11009:1774440] -> frame:414 slow oldHeroX:1351.335083, newHeroX:1353.001709, diffX:1.666626
2016-10-02 17:27:24.617 TestFlight[11009:1774440] oldHeroY:300.833344, newHeroY:301.666687, diffY:0.833344
2016-10-02 17:27:24.618 TestFlight[11009:1774440] oldHeroX:1353.001709, newHeroX:1356.335083, diffX:3.333374
2016-10-02 17:27:24.634 TestFlight[11009:1774440] oldHeroY:301.666687, newHeroY:301.666687, diffY:0.000000
2016-10-02 17:27:24.634 TestFlight[11009:1774440] oldHeroX:1356.335083, newHeroX:1359.668457, diffX:3.333374
2016-10-02 17:27:24.650 TestFlight[11009:1774440] oldHeroY:301.666687, newHeroY:301.666687, diffY:0.000000
2016-10-02 17:27:24.651 TestFlight[11009:1774440] oldHeroX:1359.668457, newHeroX:1363.001831, diffX:3.333374
2016-10-02 17:27:24.667 TestFlight[11009:1774440] oldHeroY:301.666687, newHeroY:302.500031, diffY:0.833344
2016-10-02 17:27:24.668 TestFlight[11009:1774440] oldHeroX:1363.001831, newHeroX:1368.001831, diffX:5.000000
2016-10-02 17:27:24.668 TestFlight[11009:1774440] -> frame:418 fast oldHeroX:1363.001831, newHeroX:1368.001831, diffX:5.000000
2016-10-02 17:27:24.684 TestFlight[11009:1774440] oldHeroY:302.500031, newHeroY:300.833344, diffY:-1.666687
2016-10-02 17:27:24.684 TestFlight[11009:1774440] oldHeroX:1368.001831, newHeroX:1369.668457, diffX:1.666626
2016-10-02 17:27:24.685 TestFlight[11009:1774440] -> frame:419 slow oldHeroX:1368.001831, newHeroX:1369.668457, diffX:1.666626
2016-10-02 17:27:24.700 TestFlight[11009:1774440] oldHeroY:300.833344, newHeroY:301.666687, diffY:0.833344
2016-10-02 17:27:24.701 TestFlight[11009:1774440] oldHeroX:1369.668457, newHeroX:1373.001831, diffX:3.333374
2016-10-02 17:27:24.717 TestFlight[11009:1774440] oldHeroY:301.666687, newHeroY:302.500031, diffY:0.833344
2016-10-02 17:27:24.718 TestFlight[11009:1774440] oldHeroX:1373.001831, newHeroX:1378.001831, diffX:5.000000
2016-10-02 17:27:24.718 TestFlight[11009:1774440] -> frame:421 fast oldHeroX:1373.001831, newHeroX:1378.001831, diffX:5.000000
2016-10-02 17:27:24.734 TestFlight[11009:1774440] oldHeroY:302.500031, newHeroY:301.666687, diffY:-0.833344
2016-10-02 17:27:24.734 TestFlight[11009:1774440] oldHeroX:1378.001831, newHeroX:1381.335205, diffX:3.333374
// no stuttering .. FPS: 60
2016-10-02 17:27:24.750 TestFlight[11009:1774440] oldHeroY:301.666687, newHeroY:301.666687, diffY:0.000000
2016-10-02 17:27:24.751 TestFlight[11009:1774440] oldHeroX:1381.335205, newHeroX:1384.668579, diffX:3.333374
2016-10-02 17:27:24.767 TestFlight[11009:1774440] oldHeroY:301.666687, newHeroY:301.666687, diffY:0.000000
2016-10-02 17:27:24.768 TestFlight[11009:1774440] oldHeroX:1384.668579, newHeroX:1388.001953, diffX:3.333374
2016-10-02 17:27:24.784 TestFlight[11009:1774440] oldHeroY:301.666687, newHeroY:301.666687, diffY:0.000000
2016-10-02 17:27:24.784 TestFlight[11009:1774440] oldHeroX:1388.001953, newHeroX:1391.335327, diffX:3.333374
2016-10-02 17:27:24.801 TestFlight[11009:1774440] oldHeroY:301.666687, newHeroY:301.666687, diffY:0.000000
2016-10-02 17:27:24.801 TestFlight[11009:1774440] oldHeroX:1391.335327, newHeroX:1394.668701, diffX:3.333374
2016-10-02 17:27:24.817 TestFlight[11009:1774440] oldHeroY:301.666687, newHeroY:301.666687, diffY:0.000000
2016-10-02 17:27:24.818 TestFlight[11009:1774440] oldHeroX:1394.668701, newHeroX:1398.002075, diffX:3.333374
2016-10-02 17:27:24.834 TestFlight[11009:1774440] oldHeroY:301.666687, newHeroY:301.666687, diffY:0.000000
2016-10-02 17:27:24.834 TestFlight[11009:1774440] oldHeroX:1398.002075, newHeroX:1401.335449, diffX:3.333374
2016-10-02 17:27:24.850 TestFlight[11009:1774440] oldHeroY:301.666687, newHeroY:301.666687, diffY:0.000000
2016-10-02 17:27:24.851 TestFlight[11009:1774440] oldHeroX:1401.335449, newHeroX:1404.668823, diffX:3.333374
2016-10-02 17:27:24.867 TestFlight[11009:1774440] oldHeroY:301.666687, newHeroY:301.666687, diffY:0.000000
2016-10-02 17:27:24.868 TestFlight[11009:1774440] oldHeroX:1404.668823, newHeroX:1408.002197, diffX:3.333374
// stuttering .. FPS: 60
2016-10-02 17:27:24.883 TestFlight[11009:1774440] oldHeroY:301.666687, newHeroY:300.833344, diffY:-0.833344
2016-10-02 17:27:24.884 TestFlight[11009:1774440] oldHeroX:1408.002197, newHeroX:1409.668823, diffX:1.666626
2016-10-02 17:27:24.885 TestFlight[11009:1774440] -> frame:431 slow oldHeroX:1408.002197, newHeroX:1409.668823, diffX:1.666626
2016-10-02 17:27:24.901 TestFlight[11009:1774440] oldHeroY:300.833344, newHeroY:302.500031, diffY:1.666687
2016-10-02 17:27:24.902 TestFlight[11009:1774440] oldHeroX:1409.668823, newHeroX:1414.668823, diffX:5.000000
2016-10-02 17:27:24.902 TestFlight[11009:1774440] -> frame:432 fast oldHeroX:1409.668823, newHeroX:1414.668823, diffX:5.000000
2016-10-02 17:27:24.917 TestFlight[11009:1774440] oldHeroY:302.500031, newHeroY:300.833344, diffY:-1.666687
2016-10-02 17:27:24.918 TestFlight[11009:1774440] oldHeroX:1414.668823, newHeroX:1416.335449, diffX:1.666626
2016-10-02 17:27:24.918 TestFlight[11009:1774440] -> frame:433 slow oldHeroX:1414.668823, newHeroX:1416.335449, diffX:1.666626
2016-10-02 17:27:24.934 TestFlight[11009:1774440] oldHeroY:300.833344, newHeroY:302.500031, diffY:1.666687
2016-10-02 17:27:24.935 TestFlight[11009:1774440] oldHeroX:1416.335449, newHeroX:1421.335449, diffX:5.000000
2016-10-02 17:27:24.935 TestFlight[11009:1774440] -> frame:434 fast oldHeroX:1416.335449, newHeroX:1421.335449, diffX:5.000000
2016-10-02 17:27:24.950 TestFlight[11009:1774440] oldHeroY:302.500031, newHeroY:301.666687, diffY:-0.833344
2016-10-02 17:27:24.951 TestFlight[11009:1774440] oldHeroX:1421.335449, newHeroX:1424.668823, diffX:3.333374
// no stuttering for a while (17 seconds .. long time) .. FPS: 60
2016-10-02 17:27:24.967 TestFlight[11009:1774440] oldHeroY:301.666687, newHeroY:301.666687, diffY:0.000000
2016-10-02 17:27:24.968 TestFlight[11009:1774440] oldHeroX:1424.668823, newHeroX:1428.002197, diffX:3.333374
.
.
.
2016-10-02 17:27:41.559 TestFlight[11009:1774440] oldHeroY:301.666687, newHeroY:301.666687, diffY:0.000000
2016-10-02 17:27:41.559 TestFlight[11009:1774440] oldHeroX:4742.992188, newHeroX:4746.325684, diffX:3.333496
// stuttering .. FPS: 60
2016-10-02 17:27:41.575 TestFlight[11009:1774440] oldHeroY:301.666687, newHeroY:300.833344, diffY:-0.833344
2016-10-02 17:27:41.576 TestFlight[11009:1774440] oldHeroX:4746.325684, newHeroX:4747.992188, diffX:1.666504
2016-10-02 17:27:41.576 TestFlight[11009:1774440] -> frame:1432 slow oldHeroX:4746.325684, newHeroX:4747.992188, diffX:1.666504
2016-10-02 17:27:41.592 TestFlight[11009:1774440] oldHeroY:300.833344, newHeroY:302.500031, diffY:1.666687
2016-10-02 17:27:41.593 TestFlight[11009:1774440] oldHeroX:4747.992188, newHeroX:4752.992188, diffX:5.000000
2016-10-02 17:27:41.593 TestFlight[11009:1774440] -> frame:1433 fast oldHeroX:4747.992188, newHeroX:4752.992188, diffX:5.000000
2016-10-02 17:27:41.609 TestFlight[11009:1774440] oldHeroY:302.500031, newHeroY:301.666687, diffY:-0.833344
2016-10-02 17:27:41.609 TestFlight[11009:1774440] oldHeroX:4752.992188, newHeroX:4756.325684, diffX:3.333496
2016-10-02 17:27:41.625 TestFlight[11009:1774440] oldHeroY:301.666687, newHeroY:301.666687, diffY:0.000000
2016-10-02 17:27:41.626 TestFlight[11009:1774440] oldHeroX:4756.325684, newHeroX:4759.659180, diffX:3.333496
2016-10-02 17:27:41.642 TestFlight[11009:1774440] oldHeroY:301.666687, newHeroY:301.666687, diffY:0.000000
2016-10-02 17:27:41.643 TestFlight[11009:1774440] oldHeroX:4759.659180, newHeroX:4762.992676, diffX:3.333496
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// and so on ..
編輯:
我已將此添加到
addHero:
方法_hero.physicsBody.angularDamping = 0.0f;
我改變了
touchesBegan:
使得空間船與沒有起飛最大速度立即蒼蠅。- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { if(_hasBegun) return; _hasBegun = YES; _hero.physicsBody.velocity = CGVectorMake(kMaxHeroVelocityX, kMaxHeroVelocityY); }
我運行而不
updateFlying:
方法的代碼。太空船立即以最大速度飛行而不起飛。它以恆定速度飛行,因此速度的更新不是必需的。我試過其他的東西,比如把更新放在
didSimulatePhysics:
中。打開飛行模式..作爲@Confused建議..但沒有什麼幫助解決這個問題。它仍然不是100%完美的@ crashoverride777說。
我將是任何其他的想法表示感謝。
嘗試增加SKScenes didSimulatePhysics功能在你的遊戲並添加您limitHeight功能在那裏,不知道這是否會工作或沒有,但。 – DreamerNo56
我做到了。看到我的編輯。不幸的是,問題仍然存在。謝謝。 – suyama
我仍然在處理這個問題。蘋果只是寫回我關於這個錯誤報告,所以我給他們發送我的整個項目。當他們再次回到我身邊時,我會保持張貼。 – crashoverride777