我開始使用three.js,並且我已經停留在一個簡單的情況:在精靈上顯示圖像。我只能得到一個黑色的面寫的文檔中的線以下:紋理精靈在three.js中全是黑色
<!DOCTYPE html>
<html>
<head>
<meta charset=utf-8>
<title>TEST Sprite</title>
<style>
body { margin: 0; background-color:#000; }
canvas { width: 100%; height: 100%; }
#glRender {
position:absolute;
top: 50px;
left: 200px;
min-width: 200px;
width: 50%;
min-height: 200px;
z-index: 1;
height: 50%;
border: 10px solid #38272C;
}
</style>
</head>
<body>
<div id="glRender"></div>
<script src="http://threejs.org/build/three.js"></script>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth/2, window.innerHeight/2);
container = document.getElementById('glRender');
document.body.appendChild(container);
container.appendChild(renderer.domElement);
// A simple cube
var geometry = new THREE.BoxGeometry(1, 1, 1);
var material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// completely black...
var photoTexLoad = new THREE.TextureLoader().load('http://s2.favim.com/610/150817/plage-summer-Favim.com-3137863.jpg');
var matPhoto = new THREE.SpriteMaterial({ map: photoTexLoad, color: 0xffffff });
var sprite = new THREE.Sprite(matPhoto);
sprite.scale.set(2, 2, 2);
sprite.position.set(1, 0, 0.5);
scene.add(sprite);
camera.position.z = 5;
function render() {
requestAnimationFrame(render);
cube.rotation.x += 0.01;
cube.rotation.y += 0.1;
renderer.render(scene, camera);
}
render();
</script>
</body>
</html>
我得到的紡紗綠色立方體黑色平面相交。 我錯過了什麼讓飛機上顯示圖像?
謝謝你的提示。我想我已經嘗試過,但沒有結果。我現在再試一次,但我仍然得到黑色飛機。這個代碼在你身邊?我正在使用chrome並在邊緣進行測試。 – tetorea