2013-05-04 26 views

回答

0

檢查:Translating mouse location to Object coordinates

當發現三角形射線相交,你可以收集該三角形頂點的三維座標和UV的。您有足夠的數據來計算交點的UV位置。

僞代碼:

x0 = mouse.x; y0 = mouse.y; 
vec3 samplePoint = unproject(x0, y0); // returns (x, y, near-plane-z) coords 
ray.origin = camera.position; 
ray.direction = samplePoint - camera.position; 
var triangleComplexObj = check_for_intersections(scene, ray); // returns triangle, it's vertices and their UV and 3d coord and intersection coord 
calulateUV(triangleComplexObj , triangleComplexObj.intersectionPoint); 

這也許有點複雜的理解,但應該做的伎倆。希望這可以幫助。

+0

我已經做了這樣的事情,但射線腳輪返回一個沒有價值的數組。這是我的代碼: var samplePoint = new THREE.Vector3(x0,y0,0); var raycast = new THREE.Raycaster(o.camera.position,samplePoint.sub(o.camera.position)); var raycast = new THREE.Raycaster(o.camera.position,samplePoint.sub(o.camera.position)); \t \t \t \t \t var c = raycast.intersectObject(o.mesh,false); console.log(c); – 2013-05-08 18:21:01

+1

我認爲raycaster.intersectObject返回一個空數組的原因是因爲相機在球體內 – 2013-05-08 18:48:28