有誰知道爲什麼它不會旋轉雪碧?UIGestureRecognizer不會旋轉雪碧 - Cocos2d
- (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint center = CGPointMake(CGRectGetMidX([[touch view] bounds]), CGRectGetMidY([[touch view] bounds]));
CGPoint firstLocation = [touch previousLocationInView:[touch view]];
CGPoint location = [touch locationInView:[touch view]];
CGPoint currentTouchPoint = [[CCDirector sharedDirector] convertToGL:location];
CGPoint previousTouchPoint = [[CCDirector sharedDirector] convertToGL:firstLocation];
CGPoint line2Start = currentTouchPoint;
CGPoint line1Start = previousTouchPoint;
CGPoint line2End = CGPointMake(center.x + (center.x - line2Start.x), center.y + (center.y - line2Start.y));
CGPoint line1End = CGPointMake(center.x + (center.x - line1Start.x), center.y + (center.y - line1Start.y));
CGFloat a = line1End.x - line1Start.x;
CGFloat b = line1End.y - line1Start.y;
CGFloat c = line2End.x - line2Start.x;
CGFloat d = line2End.y - line2Start.y;
CGFloat line1Slope = (line1End.y - line1Start.y)/(line1End.x - line1Start.x);
CGFloat line2Slope = (line2End.y - line2Start.y)/(line2End.x - line2Start.x);
CGFloat degs = acosf(((a*c) + (b*d))/((sqrt(a*a + b*b)) * (sqrt(c*c + d*d))));
CGFloat angleInRadians = (line2Slope > line1Slope) ? degs : -degs;
[g setRotation:angleInRadians];
}
- (void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event
{
UIGestureRecognizer *recognizer;
[recognizer setState:UIGestureRecognizerStateEnded];
}
G是[g setRotation:angleInRadians]中的精靈;
然後,當我在這個
[[touch view] setTransform:CGAffineTransformRotate([[touch view] transform], [grinder rotation])];
添加它轉動整個場景!請幫忙嗎?
謝謝!