2
我使用THREE.js在瀏覽器中顯示一個3d旋轉的地球。我也想要一個圖像出現在旋轉的地球周圍。 我嘗試使用內置的方法,Three.js一個場景中的多個紋理和圖像
var img = new THREE.ImageLoader();
img.load("texture/circle.png");
但圖像不會只出現。這只是旋轉的球體。
我想是這樣的
這裏是我的腳本標籤,
<script>
var container, stats;
var camera, scene, renderer;
var group;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth/2;
var windowHalfY = window.innerHeight/2;
init();
animate();
function init() {
container = document.getElementById('container');
camera = new THREE.PerspectiveCamera(60, window.innerWidth/window.innerHeight, 1, 2000);
camera.position.z = 650;
scene = new THREE.Scene();
group = new THREE.Object3D();
scene.add(group);
// earth
var loader = new THREE.TextureLoader();
loader.load('textures/land_ocean_ice_cloud_2048.jpg', function (texture) {
var geometry = new THREE.SphereGeometry(200, 20, 20);
var material = new THREE.MeshBasicMaterial({ map: texture, overdraw: true });
var mesh = new THREE.Mesh(geometry, material);
group.add(mesh);
});
// shadow
var canvas = document.createElement('canvas');
canvas.width = 128;
canvas.height = 128;
var context = canvas.getContext('2d');
var gradient = context.createRadialGradient(
canvas.width/2,
canvas.height/2,
0,
canvas.width/2,
canvas.height/2,
canvas.width/2
);
//gradient.addColorStop(0.1, 'rgba(210,210,210,1)');
//gradient.addColorStop(1, 'rgba(255,255,255,1)');
context.fillStyle = gradient;
context.fillRect(0, 0, canvas.width, canvas.height);
var texture = new THREE.Texture(canvas);
texture.needsUpdate = true;
var geometry = new THREE.PlaneGeometry(300, 300, 3, 3);
var material = new THREE.MeshBasicMaterial({ map: texture, overdraw: true });
var mesh = new THREE.Mesh(geometry, material);
mesh.position.y = - 250;
mesh.rotation.x = - Math.PI/2;
group.add(mesh);
renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild(stats.domElement);
document.addEventListener('mousemove', onDocumentMouseMove, false);
//
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
windowHalfX = window.innerWidth/2;
windowHalfY = window.innerHeight/2;
camera.aspect = window.innerWidth/window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function onDocumentMouseMove(event) {
mouseX = (event.clientX - windowHalfX);
mouseY = (event.clientY - windowHalfY);
}
function animate() {
requestAnimationFrame(animate);
render();
stats.update();
}
function render() {
//camera.position.x += (mouseX - camera.position.x) * 0.05;
//camera.position.y += (- mouseY - camera.position.y) * 0.05;
camera.lookAt(scene.position);
group.rotation.y -= 0.003;
renderer.render(scene, camera);
}
</script>
我對此不甚瞭解。 我想要一個與我在圖片中顯示的類似外觀的用戶界面。我不知道如何得到它。 –
如果您遇到其他問題,請發佈新問題並顯示實例。然後問一個關於它的具體問題。 – WestLangley