我想要做一個基本的陰影貼圖,但由於某種原因它沒有正確渲染。 Video of the Problem 我渲染使用平面着色的房子: int shadowMapWidth = WINDOW_SIZE_X * (int)SHADOW_MAP_RATIO;
int shadowMapHeight = WINDOW_SIZE_Y * (int)SHADOW_MAP_RATIO;
// Renderin
我正在學習DirectX SDK中的陰影貼圖示例。這個樣品在初始化期間創建了一個模板表面,並且說: Create the depth-stencil buffer to be used with the shadow map
We do this to ensure that the depth-stencil buffer is large
enough and has correct m