我正在統一創建3D對象的資產捆綁。它不是用變換值(比例,旋轉,位置)創建的。但是,雖然我調試它的值是正確的,但捆綁和加載到我的應用程序後重置爲默認值。 我使用下面的腳本導出3D對象,以資產包 using UnityEngine;
using System.Collections;
using UnityEditor;
public class CreateAssetBund
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WallsTest : MonoBehaviour
{
// using a GameObject rather than a transform
public GameObject p
第一個腳本: using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WallsTest : MonoBehaviour
{
public enum WallsInfo
{
Position, Length
};