3
爲什麼不導致相等的resultB?我不知道我在做什麼錯。你能給我一個解釋嗎?將偏航和俯仰組合在一起
float alpha = glm::radians(45.0f);
glm::mat4 xRot(glm::vec4(1, 0, 0, 0),
glm::vec4(0, glm::cos(alpha), glm::sin(alpha), 0),
glm::vec4(0, -glm::sin(alpha), glm::cos(alpha), 0),
glm::vec4(0, 0, 0, 1));
glm::mat4 yRot(glm::vec4(glm::cos(alpha), 0, -glm::sin(alpha), 0),
glm::vec4(0, 1, 0, 0),
glm::vec4(glm::sin(alpha), 0, glm::cos(alpha), 0),
glm::vec4(0, 0, 0, 1));
glm::vec4 vec(0, 0, -100, 1);
glm::vec4 resultA(0.0f);
glm::vec4 resultB(0.0f);
resultA = xRot * yRot * vec; //(-70.7107, 50, -50, 1)
resultB = yRot * xRot * vec; //(-50, 70.7107, -50, 1)