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我正在做一個演示,以將矩陣(3x3)轉換爲四元數,但是我卡住的東西對大多數來說似乎很簡單,但我的大腦正在關閉,因爲我已經一直在這工作幾個小時。下面的代碼使用C++和openGL在我選擇的IDE(VS2010 Express)中編譯好,但我收到以下錯誤 - 「變量'm11'正在使用而未被初始化。」這個錯誤出現在我的矩陣中的所有浮點變量,所以當我嘗試運行代碼時,它只是炸彈出來。誰能幫忙?謝謝矩陣旋轉到四元數
代碼:
void matrixIntoQuaternions() {
// Input matrix 3X3
float m11,m12,m13;
float m21,m22,m23;
float m31,m32,m33;
// Output quaternion
float w,x,y,z;
// Determine which of w,x,y, or z has the largest absolute value
float fourWSquaredMinus1 = m11 + m22 + m33;
float fourXSquaredMinus1 = m11 - m22 - m33;
float fourYSquaredMinus1 = m22 - m11 - m33;
float fourZSquaredMinus1 = m33 - m11 - m22;
int biggestIndex = 0;
float fourBiggestSquaredMinus1 = fourWSquaredMinus1;
if(fourXSquaredMinus1 > fourBiggestSquaredMinus1) {
fourBiggestSquaredMinus1 = fourXSquaredMinus1;
biggestIndex = 1;
}
if (fourYSquaredMinus1 > fourBiggestSquaredMinus1) {
fourBiggestSquaredMinus1 = fourYSquaredMinus1;
biggestIndex = 2;
}
if (fourZSquaredMinus1 > fourBiggestSquaredMinus1) {
fourBiggestSquaredMinus1 = fourZSquaredMinus1;
biggestIndex = 3;
}
// Per form square root and division
float biggestVal = sqrt (fourBiggestSquaredMinus1 + 1.0f) * 0.5f;
float mult = 0.25f/biggestVal;
// Apply table to compute quaternion values
switch (biggestIndex) {
case 0:
w = biggestVal;
x = (m23 - m32) * mult;
y = (m31 - m13) * mult;
z = (m12 - m21) * mult;
break;
case 1:
x = biggestVal;
w = (m23 - m32) * mult;
y = (m12 + m21) * mult;
z = (m31 + m13) * mult;
break;
case 2:
y = biggestVal;
w = (m31 - m13) * mult;
x = (m12 + m21) * mult;
z = (m23 + m32) * mult;
break;
case 3:
z = biggestVal;
w = (m12 - m21) * mult;
x = (m31 + m13) * mult;
y = (m23 + m32) * mult;
break;
quatX = x;
quatY = y;
quatZ = z;
quatW = w;
model = vec4(quatX,quatY,quatZ,quatW);
}
}
好吧,你在哪裏初始化M11? –
你的輸入矩陣應該來自哪裏? –
這些值可以是隨機的,這並不重要。我不確定矩陣中應該有什麼值。 – user1283674