因此,我設法在ammo.js中處理碰撞檢測,就像他們在Physijs中一樣。下面是其中工程 var i,
dp = this.dispatcher,
num = dp.getNumManifolds(),
manifold, num_contacts, j, pt;
for (i = 0; i < num; i++) {
manifold = dp.ge
嘗試與jbullet和LWJGL在eclipse Exception in thread "main" java.lang.NullPointerException at gameVroom.Objects.ground(Objects.java:42) at gameVroom.MainThing.gameLoop(MainThing.java:50) at gameVroom.MainThin