我試圖讓該對象是否具有原始素材及補充一點,我在場景中的定向光: protected function onMeshComplete(event:AssetEvent):void {
if (event.asset.assetType == AssetType.MESH) {
myMesh = event.asset as Mesh;
for each (var
我似乎無法找到解決的辦法,反正基本上我嘗試了新的動態紋理添加到使用的Away3D引擎閃光燈 var myImage:BitmapData = new BitmapData(256, 256, true,0xFFFFFFFF);
// i cant seem to reference this to my 3D model in the example: Myevent(enter fr